// Created by Crowbar 0.71
====== File Size ======
	2,904,000
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 807 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	808 - 20,083 theMdlFileData.theBones 79
	20,084 - 20,911 theMdlFileData.theAttachments 9
	20,912 - 20,923 theMdlFileData.theHitboxSets 1
	20,924 - 21,003 [ERROR] Unread bytes (non-zero) [ 46 3F 42 30 2F 4D 02 06 47 4A 4C 03 04 05 35 36 07 0B 15 16 17 ... ]
	21,004 - 23,211 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 24
	21,005 - 21,008 anAnimationDesc.anAnimation [@ads_in_seq] (unused empty data structure at the end of the list)
	21,009 - 21,011 anAnimationDesc.anAnimation [@ads_in_seq] alignment [ FA 01 00 ]
	21,012 - 21,096 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,097 - 21,100 anAnimationDesc.anAnimation [@ads_out_seq] (unused empty data structure at the end of the list)
	21,101 - 21,103 anAnimationDesc.anAnimation [@ads_out_seq] alignment [ FA 01 00 ]
	21,104 - 21,187 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,188 - 21,217 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	21,218 - 21,221 anAnimationDesc.anAnimation [idle_anim] (unused empty data structure at the end of the list)
	21,222 - 21,223 anAnimationDesc.anAnimation [idle_anim] alignment [ 00 00 ]
	21,224 - 21,280 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,281 - 21,284 anAnimationDesc.anAnimation [idle_ads_anim] (unused empty data structure at the end of the list)
	21,285 - 21,287 anAnimationDesc.anAnimation [idle_ads_anim] alignment [ F9 01 00 ]
	21,288 - 21,372 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,373 - 21,376 anAnimationDesc.anAnimation [@charge_seq] (unused empty data structure at the end of the list)
	21,377 - 21,379 anAnimationDesc.anAnimation [@charge_seq] alignment [ F9 01 00 ]
	21,380 - 21,463 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,464 - 21,487 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 20; sectionFrameCount = 20)
	21,480 - 21,481 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	21,482 - 21,495 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ]
	21,496 - 21,897 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimZValues (accumulatedTotal = 37)
	21,557 - 21,560 anAnimationDesc.anAnimation [attack_ads_anim] (unused empty data structure at the end of the list)
	21,561 - 21,563 anAnimationDesc.anAnimation [attack_ads_anim] alignment [ F8 01 00 ]
	21,564 - 21,648 [ERROR] Unread bytes (non-zero) [ 00 00 80 41 04 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,649 - 21,652 anAnimationDesc.anAnimation [@reload_seq] (unused empty data structure at the end of the list)
	21,653 - 21,655 anAnimationDesc.anAnimation [@reload_seq] alignment [ F8 01 00 ]
	21,656 - 21,739 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 47 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,740 - 21,769 anAnimationDesc.anAnimation (frameCount = 51; sectionFrameCount = 51)
	21,770 - 21,773 anAnimationDesc.anAnimation [reload_late1_anim] (unused empty data structure at the end of the list)
	21,774 - 21,775 anAnimationDesc.anAnimation [reload_late1_anim] alignment [ 00 00 ]
	21,776 - 21,832 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,833 - 21,836 anAnimationDesc.anAnimation [reload_late2_anim] (unused empty data structure at the end of the list)
	21,837 - 21,839 anAnimationDesc.anAnimation [reload_late2_anim] alignment [ F7 01 00 ]
	21,840 - 21,897 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,898 - 21,901 anAnimationDesc.anAnimation [attack_anim] (unused empty data structure at the end of the list)
	21,902 - 21,903 anAnimationDesc.anAnimation [attack_anim] alignment [ 00 00 ]
	21,904 - 21,924 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5C ]
	21,925 - 21,928 anAnimationDesc.anAnimation [@reload_empty_seq] (unused empty data structure at the end of the list)
	21,929 - 21,931 anAnimationDesc.anAnimation [@reload_empty_seq] alignment [ F7 01 00 ]
	21,932 - 22,015 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 47 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,016 - 22,039 anAnimationDesc.anAnimation (frameCount = 51; sectionFrameCount = 51)
	22,040 - 22,043 anAnimationDesc.anAnimation [reload_empty_late1_anim] (unused empty data structure at the end of the list)
	22,044 - 22,108 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 70 B4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,109 - 22,112 anAnimationDesc.anAnimation [reload_empty_late2_anim] (unused empty data structure at the end of the list)
	22,113 - 22,115 anAnimationDesc.anAnimation [reload_empty_late2_anim] alignment [ F7 01 00 ]
	22,116 - 22,199 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,200 - 22,223 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	22,224 - 22,227 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list)
	22,228 - 22,292 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 A8 E4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,293 - 22,296 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list)
	22,297 - 22,299 anAnimationDesc.anAnimation [@holster_seq] alignment [ F6 01 00 ]
	22,300 - 22,384 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,385 - 22,388 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list)
	22,389 - 22,391 anAnimationDesc.anAnimation [@raise_seq] alignment [ F6 01 00 ]
	22,392 - 22,475 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,476 - 22,493 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	22,494 - 22,508 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 44 ]
	22,509 - 22,542 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 1)
	22,543 - 22,546 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list)
	22,547 - 22,547 anAnimationDesc.anAnimation [@raise_frommelee_seq] alignment [ 00 ]
	22,548 - 22,568 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D8 ]
	22,569 - 22,572 anAnimationDesc.anAnimation [@lower_seq] (unused empty data structure at the end of the list)
	22,573 - 22,575 anAnimationDesc.anAnimation [@lower_seq] alignment [ F5 01 00 ]
	22,576 - 22,660 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,661 - 22,664 anAnimationDesc.anAnimation [@melee_dash_seq] (unused empty data structure at the end of the list)
	22,665 - 22,667 anAnimationDesc.anAnimation [@melee_dash_seq] alignment [ F5 01 00 ]
	22,668 - 22,751 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 33 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,752 - 22,781 anAnimationDesc.anAnimation (frameCount = 25; sectionFrameCount = 25)
	22,782 - 22,785 anAnimationDesc.anAnimation [@melee_seq] (unused empty data structure at the end of the list)
	22,786 - 22,787 anAnimationDesc.anAnimation [@melee_seq] alignment [ 01 00 ]
	22,788 - 22,844 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,845 - 22,848 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list)
	22,849 - 22,851 anAnimationDesc.anAnimation [@sprint_seq] alignment [ F4 01 00 ]
	22,852 - 22,936 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,937 - 22,940 anAnimationDesc.anAnimation [@sprintraise_seq] (unused empty data structure at the end of the list)
	22,941 - 22,943 anAnimationDesc.anAnimation [@sprintraise_seq] alignment [ F4 01 00 ]
	22,944 - 23,027 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,028 - 23,051 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	23,052 - 23,055 anAnimationDesc.anAnimation [@sprintdraw_seq] (unused empty data structure at the end of the list)
	23,056 - 23,120 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 2C 6C 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,121 - 23,124 anAnimationDesc.anAnimation [@sprintholster_seq] (unused empty data structure at the end of the list)
	23,125 - 23,127 anAnimationDesc.anAnimation [@sprintholster_seq] alignment [ F3 01 00 ]
	23,128 - 123,119 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	123,120 - 128,223 theMdlFileData.theSequenceDescs 22
	128,224 - 128,539 [ads_in_seq] aSeqDesc.theBoneWeights 79
	128,540 - 128,541 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1
	128,542 - 128,543 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	128,544 - 128,545 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1
	128,546 - 128,547 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	128,548 - 128,559 [idle_seq] aSeqDesc.thePoseKeys 3
	128,560 - 128,563 [idle_seq] aSeqDesc.theAnimDescIndexes 2
	128,564 - 129,043 [charge_seq] aSeqDesc.theEvents 6
	129,044 - 129,045 [charge_seq] aSeqDesc.theAnimDescIndexes 1
	129,046 - 129,047 [charge_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	129,048 - 129,059 [attack_seq] aSeqDesc.thePoseKeys 3
	129,060 - 129,299 [attack_seq] aSeqDesc.theEvents 3
	129,300 - 129,303 [attack_seq] aSeqDesc.theAnimDescIndexes 2
	129,304 - 130,583 [reload_seq] aSeqDesc.theEvents 16
	130,584 - 130,585 [reload_seq] aSeqDesc.theAnimDescIndexes 1
	130,586 - 130,587 [reload_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	130,588 - 131,627 [reload_late1_seq] aSeqDesc.theEvents 13
	131,628 - 131,629 [reload_late1_seq] aSeqDesc.theAnimDescIndexes 1
	131,630 - 131,631 [reload_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	131,632 - 132,271 [reload_late2_seq] aSeqDesc.theEvents 8
	132,272 - 132,273 [reload_late2_seq] aSeqDesc.theAnimDescIndexes 1
	132,274 - 132,275 [reload_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	132,276 - 133,555 [reload_empty_seq] aSeqDesc.theEvents 16
	133,556 - 133,557 [reload_empty_seq] aSeqDesc.theAnimDescIndexes 1
	133,558 - 133,559 [reload_empty_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	133,560 - 134,599 [reload_empty_late1_seq] aSeqDesc.theEvents 13
	134,600 - 134,601 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes 1
	134,602 - 134,603 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	134,604 - 135,243 [reload_empty_late2_seq] aSeqDesc.theEvents 8
	135,244 - 135,245 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes 1
	135,246 - 135,247 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	135,248 - 135,407 [draw_seq] aSeqDesc.theEvents 2
	135,408 - 135,409 [draw_seq] aSeqDesc.theAnimDescIndexes 1
	135,410 - 135,411 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	135,412 - 135,491 [holster_seq] aSeqDesc.theEvents 1
	135,492 - 135,493 [holster_seq] aSeqDesc.theAnimDescIndexes 1
	135,494 - 135,495 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	135,496 - 135,655 [raise_seq] aSeqDesc.theEvents 2
	135,656 - 135,657 [raise_seq] aSeqDesc.theAnimDescIndexes 1
	135,658 - 135,659 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	135,660 - 135,739 [raise_frommelee_seq] aSeqDesc.theEvents 1
	135,740 - 135,741 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1
	135,742 - 135,743 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	135,744 - 135,823 [lower_seq] aSeqDesc.theEvents 1
	135,824 - 135,825 [lower_seq] aSeqDesc.theAnimDescIndexes 1
	135,826 - 135,827 [lower_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	135,828 - 136,467 [melee_dash_seq] aSeqDesc.theEvents 8
	136,468 - 136,469 [melee_dash_seq] aSeqDesc.theAnimDescIndexes 1
	136,470 - 136,471 [melee_dash_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	136,472 - 136,871 [melee_seq] aSeqDesc.theEvents 5
	136,872 - 136,873 [melee_seq] aSeqDesc.theAnimDescIndexes 1
	136,874 - 136,875 [melee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	136,876 - 136,877 [sprint_seq] aSeqDesc.theAnimDescIndexes 1
	136,878 - 136,879 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	136,880 - 137,039 [sprintraise_seq] aSeqDesc.theEvents 2
	137,040 - 137,041 [sprintraise_seq] aSeqDesc.theAnimDescIndexes 1
	137,042 - 137,043 [sprintraise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	137,044 - 137,123 [sprintdraw_seq] aSeqDesc.theEvents 1
	137,124 - 137,125 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes 1
	137,126 - 137,127 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	137,128 - 137,207 [sprintholster_seq] aSeqDesc.theEvents 1
	137,208 - 137,209 [sprintholster_seq] aSeqDesc.theAnimDescIndexes 1
	137,210 - 137,211 [sprintholster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	137,212 - 137,259 theMdlFileData.theBodyParts 3
	137,260 - 137,407 aBodyPart.theModels 1
	137,408 - 137,703 aBodyPart.theModels 2
	137,704 - 137,999 aBodyPart.theModels 2
	138,000 - 138,019 [ERROR] Unread bytes (non-zero) [ EC 36 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 ]
	138,020 - 138,251 aModel.theMeshes 2
	138,252 - 138,367 aModel.theMeshes 1
	138,368 - 138,599 aModel.theMeshes 2
	138,600 - 138,607 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ]
	138,608 - 138,783 theMdlFileData.theTextures 4
	138,784 - 138,787 theMdlFileData.theTexturePaths 1
	138,788 - 138,803 theMdlFileData.theSkinFamilies 2
	138,804 - 149,523 [ERROR] Unread bytes (non-zero) [ 2F 2B 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 80 00 ... ]
	149,524 - 149,524 aTexturePath = 
	149,525 - 149,586 theNameCopy = "weapons/atpov_titan_sniper_rifle/atpov_titan_sniper_rifle.mdl"
	149,587 - 149,594 theSurfacePropName = "default"
	149,595 - 149,605 aBone.theName = "jx_c_delta"
	149,606 - 149,614 aBone.theName = "jx_c_pov"
	149,615 - 149,624 aBone.theName = "def_c_hip"
	149,625 - 149,637 aBone.theName = "def_c_spineA"
	149,638 - 149,650 aBone.theName = "def_c_spineB"
	149,651 - 149,663 aBone.theName = "def_c_spineC"
	149,664 - 149,677 aBone.theName = "def_c_intBase"
	149,678 - 149,688 aBone.theName = "def_l_clav"
	149,689 - 149,703 aBone.theName = "def_l_shoulder"
	149,704 - 149,723 aBone.theName = "def_l_shoulderTwist"
	149,724 - 149,741 aBone.theName = "def_l_shoulderMid"
	149,742 - 149,753 aBone.theName = "def_l_elbow"
	149,754 - 149,767 aBone.theName = "def_l_forearm"
	149,768 - 149,779 aBone.theName = "def_l_wrist"
	149,780 - 149,799 aBone.theName = "def_l_finRingCarpal"
	149,800 - 149,814 aBone.theName = "def_l_finRingA"
	149,815 - 149,829 aBone.theName = "def_l_finRingB"
	149,830 - 149,844 aBone.theName = "def_l_finRingC"
	149,845 - 149,858 aBone.theName = "def_l_finMidA"
	149,859 - 149,872 aBone.theName = "def_l_finMidB"
	149,873 - 149,886 aBone.theName = "def_l_finMidC"
	149,887 - 149,902 aBone.theName = "def_l_finIndexA"
	149,903 - 149,918 aBone.theName = "def_l_finIndexB"
	149,919 - 149,934 aBone.theName = "def_l_finIndexC"
	149,935 - 149,950 aBone.theName = "def_l_finThumbA"
	149,951 - 149,966 aBone.theName = "def_l_finThumbB"
	149,967 - 149,982 aBone.theName = "def_l_finThumbC"
	149,983 - 149,993 aBone.theName = "def_r_clav"
	149,994 - 150,008 aBone.theName = "def_r_shoulder"
	150,009 - 150,028 aBone.theName = "def_r_shoulderTwist"
	150,029 - 150,046 aBone.theName = "def_r_shoulderMid"
	150,047 - 150,058 aBone.theName = "def_r_elbow"
	150,059 - 150,072 aBone.theName = "def_r_forearm"
	150,073 - 150,084 aBone.theName = "def_r_wrist"
	150,085 - 150,104 aBone.theName = "def_r_finRingCarpal"
	150,105 - 150,119 aBone.theName = "def_r_finRingA"
	150,120 - 150,134 aBone.theName = "def_r_finRingB"
	150,135 - 150,149 aBone.theName = "def_r_finRingC"
	150,150 - 150,163 aBone.theName = "def_r_finMidA"
	150,164 - 150,177 aBone.theName = "def_r_finMidB"
	150,178 - 150,191 aBone.theName = "def_r_finMidC"
	150,192 - 150,207 aBone.theName = "def_r_finIndexA"
	150,208 - 150,223 aBone.theName = "def_r_finIndexB"
	150,224 - 150,239 aBone.theName = "def_r_finIndexC"
	150,240 - 150,255 aBone.theName = "def_r_finThumbA"
	150,256 - 150,271 aBone.theName = "def_r_finThumbB"
	150,272 - 150,287 aBone.theName = "def_r_finThumbC"
	150,288 - 150,302 aBone.theName = "def_c_hatchTop"
	150,303 - 150,318 aBone.theName = "def_c_hatchHead"
	150,319 - 150,328 aBone.theName = "def_l_hip"
	150,329 - 150,340 aBone.theName = "def_l_thigh"
	150,341 - 150,355 aBone.theName = "def_l_thighLow"
	150,356 - 150,366 aBone.theName = "def_l_knee"
	150,367 - 150,378 aBone.theName = "def_l_ankle"
	150,379 - 150,389 aBone.theName = "def_l_ball"
	150,390 - 150,399 aBone.theName = "def_r_hip"
	150,400 - 150,411 aBone.theName = "def_r_thigh"
	150,412 - 150,426 aBone.theName = "def_r_thighLow"
	150,427 - 150,437 aBone.theName = "def_r_knee"
	150,438 - 150,449 aBone.theName = "def_r_ankle"
	150,450 - 150,460 aBone.theName = "def_r_ball"
	150,461 - 150,473 aBone.theName = "ja_c_propGun"
	150,474 - 150,485 aBone.theName = "weapon_bone"
	150,486 - 150,496 aBone.theName = "def_c_base"
	150,497 - 150,509 aBone.theName = "muzzle_flash"
	150,510 - 150,515 aBone.theName = "shell"
	150,516 - 150,526 aBone.theName = "def_c_bolt"
	150,527 - 150,540 aBone.theName = "def_magOffset"
	150,541 - 150,552 aBone.theName = "def_magLock"
	150,553 - 150,569 aBone.theName = "def_triggerWheel"
	150,570 - 150,587 aBone.theName = "def_c_attachment1"
	150,588 - 150,602 aBone.theName = "def_c_magazine"
	150,603 - 150,612 aBone.theName = "l_hand_ik"
	150,613 - 150,622 aBone.theName = "r_hand_ik"
	150,623 - 150,634 aBone.theName = "def_c_neckA"
	150,635 - 150,645 aBone.theName = "jx_c_neckB"
	150,646 - 150,657 aBone.theName = "def_c_neckB"
	150,658 - 150,668 aBone.theName = "def_c_head"
	150,669 - 150,680 aBone.theName = "jx_c_camera"
	150,681 - 150,692 anAttachment.theName = "CAMERA_BASE"
	150,693 - 150,699 anAttachment.theName = "CAMERA"
	150,700 - 150,711 anAttachment.theName = "SWAY_ROTATE"
	150,712 - 150,723 anAttachment.theName = "attachment1"
	150,724 - 150,730 anAttachment.theName = "flyout"
	150,731 - 150,742 anAnimationDesc.theName = @ads_in_seq
	150,743 - 150,755 anAnimationDesc.theName = @ads_out_seq
	150,756 - 150,765 anAnimationDesc.theName = idle_anim
	150,766 - 150,779 anAnimationDesc.theName = idle_ads_anim
	150,780 - 150,791 anAnimationDesc.theName = @charge_seq
	150,792 - 150,803 anAnimationDesc.theName = attack_anim
	150,804 - 150,819 anAnimationDesc.theName = attack_ads_anim
	150,820 - 150,831 anAnimationDesc.theName = @reload_seq
	150,832 - 150,849 anAnimationDesc.theName = reload_late1_anim
	150,850 - 150,867 anAnimationDesc.theName = reload_late2_anim
	150,868 - 150,885 anAnimationDesc.theName = @reload_empty_seq
	150,886 - 150,909 anAnimationDesc.theName = reload_empty_late1_anim
	150,910 - 150,933 anAnimationDesc.theName = reload_empty_late2_anim
	150,934 - 150,943 anAnimationDesc.theName = @draw_seq
	150,944 - 150,956 anAnimationDesc.theName = @holster_seq
	150,957 - 150,967 anAnimationDesc.theName = @raise_seq
	150,968 - 150,988 anAnimationDesc.theName = @raise_frommelee_seq
	150,989 - 150,999 anAnimationDesc.theName = @lower_seq
	151,000 - 151,015 anAnimationDesc.theName = @melee_dash_seq
	151,016 - 151,026 anAnimationDesc.theName = @melee_seq
	151,027 - 151,038 anAnimationDesc.theName = @sprint_seq
	151,039 - 151,055 anAnimationDesc.theName = @sprintraise_seq
	151,056 - 151,071 anAnimationDesc.theName = @sprintdraw_seq
	151,072 - 151,090 anAnimationDesc.theName = @sprintholster_seq
	151,091 - 151,101 aSeqDesc.theName = "ads_in_seq"
	151,102 - 151,115 aSeqDesc.theActivityName = "ACT_VM_ADS_IN"
	151,116 - 151,127 aSeqDesc.theName = "ads_out_seq"
	151,128 - 151,142 aSeqDesc.theActivityName = "ACT_VM_ADS_OUT"
	151,143 - 151,151 aSeqDesc.theName = "idle_seq"
	151,152 - 151,163 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	151,164 - 151,174 aSeqDesc.theName = "charge_seq"
	151,175 - 151,188 aSeqDesc.theActivityName = "ACT_VM_CHARGE"
	151,189 - 151,202 anEvent.theName = AE_WPN_RUMBLE
	151,203 - 151,213 aSeqDesc.theName = "attack_seq"
	151,214 - 151,234 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK"
	151,235 - 151,257 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	151,258 - 151,268 aSeqDesc.theName = "reload_seq"
	151,269 - 151,282 aSeqDesc.theActivityName = "ACT_VM_RELOAD"
	151,283 - 151,308 anEvent.theName = AE_WPN_RELOAD_MILESTONE_1
	151,309 - 151,334 anEvent.theName = AE_WPN_RELOAD_MILESTONE_2
	151,335 - 151,360 anEvent.theName = AE_WPN_CLIPBODYGROUP_HIDE
	151,361 - 151,386 anEvent.theName = AE_WPN_CLIPBODYGROUP_SHOW
	151,387 - 151,402 anEvent.theName = AE_WPN_FILLAMMO
	151,403 - 151,421 anEvent.theName = AE_WPN_READYTOFIRE
	151,422 - 151,437 anEvent.theName = AE_CL_PLAYSOUND
	151,438 - 151,454 aSeqDesc.theName = "reload_late1_seq"
	151,455 - 151,474 aSeqDesc.theActivityName = "ACT_VM_RELOAD_LATE1"
	151,475 - 151,491 aSeqDesc.theName = "reload_late2_seq"
	151,492 - 151,511 aSeqDesc.theActivityName = "ACT_VM_RELOAD_LATE2"
	151,512 - 151,528 aSeqDesc.theName = "reload_empty_seq"
	151,529 - 151,547 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY"
	151,548 - 151,570 aSeqDesc.theName = "reload_empty_late1_seq"
	151,571 - 151,595 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE1"
	151,596 - 151,618 aSeqDesc.theName = "reload_empty_late2_seq"
	151,619 - 151,643 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE2"
	151,644 - 151,652 aSeqDesc.theName = "draw_seq"
	151,653 - 151,664 aSeqDesc.theActivityName = "ACT_VM_DRAW"
	151,665 - 151,676 aSeqDesc.theName = "holster_seq"
	151,677 - 151,691 aSeqDesc.theActivityName = "ACT_VM_HOLSTER"
	151,692 - 151,701 aSeqDesc.theName = "raise_seq"
	151,702 - 151,714 aSeqDesc.theActivityName = "ACT_VM_RAISE"
	151,715 - 151,734 aSeqDesc.theName = "raise_frommelee_seq"
	151,735 - 151,758 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_MELEE"
	151,759 - 151,768 aSeqDesc.theName = "lower_seq"
	151,769 - 151,781 aSeqDesc.theActivityName = "ACT_VM_LOWER"
	151,782 - 151,796 aSeqDesc.theName = "melee_dash_seq"
	151,797 - 151,817 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK2"
	151,818 - 151,833 anEvent.theName = AE_MELEE_ATTACK
	151,834 - 151,843 aSeqDesc.theName = "melee_seq"
	151,844 - 151,864 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK1"
	151,865 - 151,875 aSeqDesc.theName = "sprint_seq"
	151,876 - 151,889 aSeqDesc.theActivityName = "ACT_VM_SPRINT"
	151,890 - 151,905 aSeqDesc.theName = "sprintraise_seq"
	151,906 - 151,930 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_SPRINT"
	151,931 - 151,945 aSeqDesc.theName = "sprintdraw_seq"
	151,946 - 151,967 aSeqDesc.theActivityName = "ACT_VM_DRAW_TO_SPRINT"
	151,968 - 151,985 aSeqDesc.theName = "sprintholster_seq"
	151,986 - 152,012 aSeqDesc.theActivityName = "ACT_VM_HOLSTER_FROM_SPRINT"
	152,013 - 152,031 aBodyPart.theName = "atpov_titan_sniper"
	152,032 - 152,059 aBodyPart.theName = "titan_sniper_rifle_magazine"
	152,060 - 152,069 [ERROR] Unread bytes (non-zero) [ 61 64 73 5F 62 6C 65 6E 64 00 ]
	152,070 - 152,123 aTexture.thePathFileName = "models\Weapons_R2\titan_plasma_railgun\plasma_railgun"
	152,124 - 152,184 aTexture.thePathFileName = "models\Weapons_R2\titan_plasma_railgun\plasma_railgun_skin31"
	152,185 - 152,246 aTexture.thePathFileName = "models/weapons_r2/titan_plasma_railgun/titan_sniper_charge_fx"
	152,247 - 152,313 aTexture.thePathFileName = "models\Weapons_R2\titan_plasma_railgun\plasma_railgun_optic_camera"
	152,314 - 2,903,999 [ERROR] Unread bytes (non-zero) [ 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 05 7C 6E ... ]
	2,904,000 - 2,904,000 END OF FILE + 1 (File size)
========================
